A creative, driven, adaptable level designer who strives to create memorable worlds and experiences.
I have an engineering education and 7 years of experience as a landscape architect. In this area, I have always been fond of urban planning, paying special attention to the comfortable and interesting stay of a person in the designed space.
At one time, while developing 3D modeling skills, I stumbled upon level design courses and disappeared.
Passed Online course "OutBlock" from school XYZ in level-design for video games. Got knowledge in basic and advanced principles in game level-design, in a working pipeline with a lot of practice during each stage of this course.
My passion is creating interesting, intuitive playable levels with alternate playthroughs or immersive sim.
I love learning new tools and technologies and applying them to my workflow. This applies to both hard skills and soft skills. So knowledge in texturing and modeling will help create a better bundle of level design - environment art. And the ability to work with blueprints at a basic level is to prototype interesting game moments without pulling the developers once again.
Beyond game development, I enjoy astrophysics, board role-playing games,longboarding., and of course, gaming.
Currently looking for a job: full time, part time or contract.