Here is my graduation project for the XYZ school's Out Block course.
Genre: Third-person stealth action
The goal of the game is to blow up the water tower.
To do this, you need to get from the poor populated area to the area of the wealthy nobility, which is under heavy security.
Inspired by the game Assassin's Creed.
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The task was to create a state of flow for the players while maintaining a smooth rhythm of tense and relaxing beats.
Also we need to implement the principles of level design, such as: readability, navigation, sense of scale, combat design, etc.
This level involves mainly the use of stealth mechanics (including the basic mechanics of hiding in a crowd of poor people like Gloria). To do this, ammunition is limited at the level, and the player often feels their shortage.
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The level was developed using Unity using a prototype controller from XYZ schools. This controller was created for educational purposes and has many limitations that need to be taken into account.
Gameplay walkthrough.
Check out the playable build:
https://drive.google.com/file/d/136PBUig5mhzNXAJbi57b7A943SrZaz4t/view?usp=sharing

Description of game mechanics and metrics for the level:
https://docs.google.com/presentation/d/15P0cCzsDheUxC95P1PtalKC3cSdM15P_Np16rySsm_k/edit?usp=sharing